# Paste your license key below, then restart the server. # No key yet? Join my Discord: https://discord.gg/nRjDw9k2vJ license-key: "AP-XXXX-XXXX-XXXX-XXXX" # Color formats: &a, &l, ... and &#RRGGBB # PlaceholderAPI placeholders work in every message. bounty: # Smallest amount a player can add in one go. minimum: 100 # Highest total bounty one player can have. 0 = no limit. maximum: 0 # Extra fee in percent, paid by the player on top of the bounty. 0 = no fee. tax-percent: 0 # Show amounts as 1.5K, 2M, 14B instead of 1,500 / 2,000,000. compact-numbers: true # Allow players to put a bounty on themselves. allow-self-bounty: true # Allow players to claim their own bounty (for example by killing themselves with their own arrow). allow-self-claim: true # Stop players from claiming a bounty from someone who is connected from the same IP address. block-same-ip-claim: false broadcast: # Tell the whole server when someone adds to a bounty. bounty-added: false # Tell the whole server when a bounty is claimed. bounty-claimed: false storage: # sqlite or mysql. Use mysql to share bounties between servers. # Changing the storage needs a server restart. type: sqlite mysql: host: "localhost" port: 3306 database: "bounties" username: "root" password: "" use-ssl: false pool-size: 4 # How often (in seconds) bounties are loaded again from MySQL, so every server shows the same list. sync-seconds: 30 menus: bounties: title: "Bounties (Page {page})" rows: 6 # Slots used for player heads. head-slots: "0-44" # {player} and {amount} head: name: "&a{player}" lore: - "&fBounty: ${amount}" # {sort} is the current sort order. sort-names: amount: "Amount" recent: "Recently Set" items: previous-page: slot: 45 material: ARROW name: "&fPrevious Page" lore: - "&fClick to view previous page" sort: slot: 48 material: HOPPER name: "&fSort" lore: - "&fClick to sort ({sort})" refresh: slot: 49 material: SKELETON_SKULL name: "&fBounties" lore: - "&fClick to refresh" - "" - "&7Set a bounty using this:" - "&7/bounty add (player) (amount)" search: slot: 50 material: OAK_SIGN name: "&fꜱᴇᴀʀᴄʜ" lore: - "&fClick to search" next-page: slot: 53 material: ARROW name: "&fNext page" lore: - "&fClick to view next page" confirm: title: "Confirm Bounty" rows: 3 # {player}, {amount}, {cost} (amount + fee) and {tax} items: cancel: slot: 11 material: RED_STAINED_GLASS_PANE name: "&fCancel" lore: - "&fClick to cancel" player-head: slot: 13 name: "&f{player}" lore: - "&fYou're going to set &a${amount}" confirm: slot: 15 material: LIME_STAINED_GLASS_PANE name: "&fConfirm" lore: - "&fClick to add bounty" - "&7(${cost})" search: title: "Search Bounties" label: "Search" cancel-button: "&cCancel" search-button: "&aSearch" # Sound names like ENTITY_PLAYER_LEVELUP or keys like entity.player.levelup. # Every entry can be one sound or a list of sounds that play at the same time. sounds: page-turn: sound: "item.book.page_turn" volume: 1.0 pitch: 1.0 sort: - sound: "ui.loom.take_result" volume: 1.0 pitch: 1.0 - sound: "ui.button.click" volume: 1.0 pitch: 1.0 refresh: sound: "ui.toast.in" volume: 1.0 pitch: 1.0 search: sound: "" volume: 1.0 pitch: 1.0 head-click: sound: "entity.item_frame.add_item" volume: 0.85 pitch: 1.0 confirm: sound: "entity.experience_orb.pickup" volume: 1.0 pitch: 1.0 cancel: sound: "block.note_block.bass" volume: 1.0 pitch: 1.0 bounty-claimed: sound: "entity.player.levelup" volume: 1.0 pitch: 1.0 # Where each message is shown: chat, action-bar or both. Messages not listed here go to chat. message-display: bounty-added: both messages: prefix: "" usage: "&fUsage: &7/bounty &for &7/bounty add " usage-add: "&fUsage: &7/bounty add " usage-remove: "&fUsage: &7/bounty remove " usage-set: "&fUsage: &7/bounty set " no-permission: "&fYou don't have permission to do that." player-only: "&fThis command can only be used by players." player-not-found: "&fPlayer &7{player} &fhas never joined this server." invalid-amount: "&7{amount} &fis not a valid amount." below-minimum: "&fThe minimum bounty is &a$&f{minimum}." above-maximum: "&fA bounty can't be higher than &a$&f{maximum}." not-enough-money: "&fYou need &a$&f{amount} to do that." self-bounty-disabled: "&fYou can't put a bounty on yourself." economy-missing: "&fBounties are not available right now." error: "&fSomething went wrong. Please try again." refunded: "&fSomething went wrong, so your money was returned." # {player}, {setter}, {amount}, {cost} and {total} bounty-added: "&fYou added &a$ &f{amount} to {player}'s bounty" broadcast-added: "&7{setter} &fadded &a$&f{amount} to &7{player}&f's bounty. Total: &a$&f{total}" # {player} (the killed player), {killer} and {amount} bounty-claimed: "&fYou claimed &a$&f{amount} from {player}'s bounty" bounty-lost: "&7{killer} &fclaimed your bounty of &a$&f{amount}" broadcast-claimed: "&7{killer} &fclaimed &a$&f{amount} from &7{player}&f's bounty" claim-same-ip: "&fYou can't claim bounties from players on the same network as you." no-bounty: "&7{player} &fhas no bounty." bounty-removed: "&fRemoved &7{player}&f's bounty of &a$&f{amount}." bounty-set: "&fSet &7{player}&f's bounty to &a$&f{amount}." reloaded: "&fBounties configuration reloaded." reload-failed: "&fCould not reload the configuration: &7{error}"