# ============================================================ # Rotating item shop - item pool # # rarity common, uncommon, rare, epic, legendary (from shop.yml) # weight how likely this item is within its rarity (default 1) # material DIAMOND, nexo:id, oraxen:id, itemsadder:namespace:id # amount items given per purchase # price price per purchase # currency money or shards # stock how many can be sold in total per rotation (0 = unlimited) # player-limit how many one player can buy per rotation (0 = unlimited) # discountable can get a random discount (default true) # give-item / keep-name-lore / commands / name / lore / enchantments / potion / spawner # same as the classic shop categories # Reward give the item (default), only run commands (give-item: false + commands), # or both (give-item: true + commands). %player% %uuid% %quantity% # Item keys may only use a-z, 0-9, - and _. # ============================================================ items: # ---------------- common ---------------- steak-stack: rarity: common material: COOKED_BEEF amount: 32 price: 600 currency: money golden-carrots: rarity: common material: GOLDEN_CARROT amount: 16 price: 1200 currency: money arrows: rarity: common material: ARROW amount: 64 price: 400 currency: money torches: rarity: common material: TORCH amount: 64 price: 300 currency: money oak-logs: rarity: common material: OAK_LOG amount: 64 price: 500 currency: money iron-ingots: rarity: common material: IRON_INGOT amount: 16 price: 800 currency: money coal-blocks: rarity: common material: COAL_BLOCK amount: 16 price: 450 currency: money xp-bottles: rarity: common material: EXPERIENCE_BOTTLE amount: 16 price: 1200 currency: money glowstone: rarity: common material: GLOWSTONE amount: 16 price: 1000 currency: money obsidian: rarity: common material: OBSIDIAN amount: 16 price: 1100 currency: money cooked-porkchops: rarity: common material: COOKED_PORKCHOP amount: 32 price: 650 currency: money redstone: rarity: common material: REDSTONE amount: 64 price: 900 currency: money bookshelves: rarity: common material: BOOKSHELF amount: 16 price: 1000 currency: money firework-rockets: rarity: common material: FIREWORK_ROCKET amount: 32 price: 1500 currency: money # ---------------- uncommon ---------------- diamonds: rarity: uncommon material: DIAMOND amount: 8 price: 4000 currency: money ender-pearls: rarity: uncommon material: ENDER_PEARL amount: 16 price: 1000 currency: money golden-apples: rarity: uncommon material: GOLDEN_APPLE amount: 8 price: 1800 currency: money end-crystals: rarity: uncommon material: END_CRYSTAL amount: 8 price: 2500 currency: money shulker-shells: rarity: uncommon material: SHULKER_SHELL amount: 4 price: 1200 currency: money name-tags: rarity: uncommon material: NAME_TAG amount: 3 price: 900 currency: money saddle: rarity: uncommon material: SADDLE price: 700 currency: money slow-falling-arrows: rarity: uncommon material: TIPPED_ARROW potion: slow_falling amount: 16 price: 2500 currency: money emerald-blocks: rarity: uncommon material: EMERALD_BLOCK amount: 8 price: 3000 currency: money ancient-debris: rarity: uncommon material: ANCIENT_DEBRIS amount: 2 price: 4000 currency: money player-limit: 4 wind-charges: rarity: uncommon material: WIND_CHARGE amount: 16 price: 2200 currency: money # ---------------- rare ---------------- totem: rarity: rare material: TOTEM_OF_UNDYING price: 1300 currency: money player-limit: 3 mending-book: rarity: rare material: ENCHANTED_BOOK enchantments: mending: 1 price: 6000 currency: money player-limit: 2 netherite-ingot: rarity: rare material: NETHERITE_INGOT price: 9000 currency: money player-limit: 2 respawn-anchors: rarity: rare material: RESPAWN_ANCHOR amount: 4 price: 3500 currency: money shulker-box: rarity: rare material: SHULKER_BOX price: 750 currency: money trident: rarity: rare material: TRIDENT price: 8000 currency: money player-limit: 1 zombie-spawner: rarity: rare material: SPAWNER spawner: zombie keep-name-lore: true hide-flags: true name: "&dSpawner" lore: - "&eZombie" price: 350 currency: shards player-limit: 2 heavy-core: rarity: rare material: HEAVY_CORE price: 600 currency: shards player-limit: 1 protection-book: rarity: rare material: ENCHANTED_BOOK enchantments: protection: 4 price: 4500 currency: money player-limit: 2 # ---------------- epic ---------------- elytra: rarity: epic material: ELYTRA price: 25000 currency: money player-limit: 1 epic-pickaxe: rarity: epic material: NETHERITE_PICKAXE name: "&#b56cffᴇᴘɪᴄ ᴘɪᴄᴋᴀxᴇ" keep-name-lore: true enchantments: efficiency: 5 unbreaking: 3 fortune: 3 mending: 1 price: 30000 currency: money player-limit: 1 enchanted-golden-apple: rarity: epic material: ENCHANTED_GOLDEN_APPLE price: 15000 currency: money player-limit: 2 blaze-spawner: rarity: epic material: SPAWNER spawner: blaze keep-name-lore: true hide-flags: true name: "&dSpawner" lore: - "&eBlaze" price: 900 currency: shards player-limit: 2 beacon: rarity: epic material: BEACON price: 20000 currency: money player-limit: 1 mace: rarity: epic material: MACE price: 1200 currency: shards player-limit: 1 # ---------------- legendary ---------------- legendary-blade: rarity: legendary material: NETHERITE_SWORD name: "&#ffb02eʟᴇɢᴇɴᴅᴀʀʏ ʙʟᴀᴅᴇ" keep-name-lore: true enchantments: sharpness: 5 unbreaking: 3 looting: 3 fire_aspect: 2 mending: 1 price: 2500 currency: shards stock: 10 player-limit: 1 legendary-chestplate: rarity: legendary material: NETHERITE_CHESTPLATE name: "&#ffb02eʟᴇɢᴇɴᴅᴀʀʏ ᴄʜᴇѕᴛᴘʟᴀᴛᴇ" keep-name-lore: true enchantments: protection: 4 unbreaking: 3 mending: 1 price: 2500 currency: shards stock: 10 player-limit: 1 iron-golem-spawner: rarity: legendary material: SPAWNER spawner: iron_golem keep-name-lore: true hide-flags: true name: "&dSpawner" lore: - "&eIron Golem" price: 1400 currency: shards stock: 15 player-limit: 1 dragon-head: rarity: legendary material: DRAGON_HEAD price: 50000 currency: money stock: 5 player-limit: 1 netherite-upgrade-kit: rarity: legendary material: NETHERITE_UPGRADE_SMITHING_TEMPLATE amount: 4 price: 1800 currency: shards stock: 20 player-limit: 1