# ============================================================ # Regear - players build their own loadouts (a shulker's worth of # shop items) and buy the whole loadout again in one click. # Off by default. Set enabled: true and run /storefront reload. # Opens from the main /shop menu button below or with /shop regear. # Prices always come from the live shop, so changing a shop price # changes every saved loadout too. # ============================================================ enabled: false # money or shards. Only shop items sold for this currency can be added. currency: money # How many loadouts a player can save. saved-loadouts: default: 3 permissions: more: permission: storefront.regear.4 amount: 4 most: permission: storefront.regear.5 amount: 5 # Item slots per loadout (1-27). max-items: 27 purchase: # true = one shulker box with everything inside. false = the items go straight into the inventory. give-as-shulker: true shulker-material: PURPLE_SHULKER_BOX shulker-name: "&dRegear Shulker" # Added to the price of every loadout (the shulker itself). 0 = free. shulker-price: 750 allowed-items: # Every shop item for the currency above (items with commands are never allowed). include-shop-items: true # Items you only sell inside regear loadouts. extra: {} # netherite-sword: # material: NETHERITE_SWORD # enchantments: # sharpness: 5 # price: 25000 # Button in the main /shop menu. main-menu-button: slot: 16 material: PURPLE_SHULKER_BOX name: "&#b56cffʀᴇɢᴇᴀʀ" lore: - "&fCreate and buy your own shulker" filler: enabled: false material: GRAY_STAINED_GLASS_PANE name: " " # Your saved loadouts (3 rows). list-menu: title: "񬠜ѕʜᴏᴘ - ʀᴇɢᴇᴀʀ" # One slot per loadout, in order. kit-slots: [9, 10, 11, 12, 13, 14, 15, 16, 17] loadout-name: "&dLoadout #%number%" # %items%, %max%, %price%, %missing% (items no longer sold), %number% loadout-lore: - "&7Items: &f%items%&7/&f%max%" - "&fBuy Price: �bf52b$%price%" - "" - "&fClick to view, edit or buy" empty-loadout: material: LIME_STAINED_GLASS_PANE name: "�bf52bɴᴇᴡ ʟᴏᴀᴅᴏᴜᴛ" lore: - "&fClick to create loadout #%number%" back: slot: 18 material: RED_STAINED_GLASS_PANE name: "&#f5240bʙᴀᴄᴋ" lore: - "&fClick to go back" # One loadout (6 rows). The top 3 rows are the loadout's slots. editor-menu: title: "񬠜ʟᴏᴀᴅᴏᴜᴛ #%number%" empty-slot: material: LIGHT_GRAY_STAINED_GLASS_PANE name: "&7ᴇᴍᴘᴛʏ ѕʟᴏᴛ" lore: - "&fClick to add an item" # Added under every item in the loadout. item-lore: - "&fBuy Price: �bf52b$%price%" - "&cClick to remove" back: slot: 45 material: RED_STAINED_GLASS_PANE name: "&#f5240bʙᴀᴄᴋ" lore: - "&fBack to your loadouts" clear: slot: 47 material: BUCKET name: "&#ffb02eᴄʟᴇᴀʀ" lore: - "&fRemove every item" buy: slot: 49 material: LIME_STAINED_GLASS_PANE name: "�bf52bʙᴜʏ ʟᴏᴀᴅᴏᴜᴛ" lore: - "&7Items: &f%items%&7/&f%max%" - "&fBuy Price: �bf52b$%price%" - "" - "&fClick to buy" delete: slot: 51 material: BARRIER name: "&#f5240bᴅᴇʟᴇᴛᴇ" lore: - "&fDelete this loadout" # Item picker (6 rows, 45 items per page). browser-menu: title: "񬠜ᴄʜᴏᴏѕᴇ ᴀɴ ɪᴛᴇᴍ &8(%page%/%pages%)" item-lore: - "&fBuy Price: �bf52b$%price%" - "" - "&fClick to add" back: slot: 49 material: RED_STAINED_GLASS_PANE name: "&#f5240bʙᴀᴄᴋ" lore: - "&fBack to the loadout" previous-page: slot: 45 material: ARROW name: "�bf592← ᴘʀᴇᴠɪᴏᴜѕ ᴘᴀɢᴇ" next-page: slot: 53 material: ARROW name: "�bf592ɴᴇxᴛ ᴘᴀɢᴇ →"